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(+1)

i didn't understand a few aspect of the game:
1) this is from the Push System "⦁ 1-4: Weak Hit. You can choose to roll +1d6 but must add it to your result." why shoul i risk a Miss if i already have a success?  ok, it's a success with complications, but a success with complication is still better then a Miss
2) "Each player contributes one goal to bring them closer to overcoming the nightmare threat. " when we should do this? before start the dreaming session? or during the play?
Thanks

(+2)

I loved the visuals in this zine and the ideas that are in the book are terrific!!