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Combat nightmares in the minds of another to protect the veil between dreaming and waking life. Play as Dream Warriors with powers surreal. Carry out missions to pursue your goals and protect reality.

LUCID is a gm-less tabletop roleplaying game for 1-5 players. unique dual-phase play allows for casual and conversational pondering and planning while awake with surreal and psychedelic conflict and combat in the dream realms. can be used for single session play around an hour or an ongoing campaign against the forces of nightmares.


CONTENT WARNINGS: psychological strife, physical violence, manipulation and coercion, dissociation, horror themes and imagery.

For fans of movies like Possessor, Inception, Nightmare on Elm Street, Waking Life, and more. Designed by Adam Vass in May 2022. Published by World Champ Game Co.

The two phase structure is inspired by the rally-raid roleplaying game TORQ by Will Jobst available at goodluckpress.co.

The mission structure on randomly generated psychedelic landscapes is derivative of my stoner metal science fantasy game Necronautilus, available at worldchamp.io/store.

This work is based on the Push SRD, developed, authored, and edited by Cezar Capacle (https://capacle.itch.io/), and licensed for our use under the Creative Commons Attribution 4.0 International license (https://creativecommons.org/licenses/by/4.0/). It is an entry to the PUSH jam.

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

lucid zine.pdf 84 MB
Lucid.rtf 1 MB

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Comments

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(+1)

i didn't understand a few aspect of the game:
1) this is from the Push System "⦁ 1-4: Weak Hit. You can choose to roll +1d6 but must add it to your result." why shoul i risk a Miss if i already have a success?  ok, it's a success with complications, but a success with complication is still better then a Miss
2) "Each player contributes one goal to bring them closer to overcoming the nightmare threat. " when we should do this? before start the dreaming session? or during the play?
Thanks

(+2)

I loved the visuals in this zine and the ideas that are in the book are terrific!!