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Does anyone have any tips for printing the character sheets for this game? I've found that printing on letter-size paper produces text boxes too small to accommodate handwriting reasonably, and printing on ledger-size paper leaves one with sheets that are too big to fit in folders. Any thoughts?

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I'd recommend download the new half-letter version, the character sheets have been reformatted as two half-letter pages which makes for a letter-sized single sheet!

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Are those available via the demo downloads? I own the hardcover book and got my pdf through my flgs.

Also, big fan of your work. I run Babes every October and Necronautilus is on the list to run for my weirdo players.

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it is not but I’ll try to make that happen right away, I want people to be able to play on Halloween :) check back in a couple hours! 

You’re a legend 😭 🙌 

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Page 29 "Find a Clue" talks about adding the "rumors" modifier to your role but it isnt mentioned anywhere else

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The +Rumors here is how many rumors are being told during the move. The player doing the move can tell up to 3 rumors and then roll + the number of rumors they told. My guess is that the intent is to mechanically reward the player for doing more narrative work, as the outcome of the move is that some of these rumors become true or false. 

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Help Please: 

I’m a beginner/ amateur level player first time ever DMing , how do I roll for starting noodle, mush, and steam? Is it a 1d6 for each stat? Maybe I’m misreading page 10?

I see that there’s some info by the title of each playbook but it doesn’t cover each stat? So does every stat generally start at zero unless mentioned? 

correct, everything starts at zero and the playbooks say which stats need amending for each type of character 

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I ran a one shot for Halloween last year and it was a blast!

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The proof of the quality of Adam Vass's creations is everywhere in this 2nd edition of a game released a few years ago, which I had tested in a one-shot just after discovering the great Beyond the Garden Wall series. Babes in the Wood uses the same codes: you play as lost children in mysterious and dark woods, who will meet extraordinary fauna and inhabitants, mingle with an ecosystem full of quests and problems to solve, confront their own fears more or less embodied, and, maybe, go back home. This 2nd edition of the game seems to me to add a lot of little rules that make both the strength and the weakness of the games propelled by the apocalypse, welcome examples, a suggestion to play without a GM, and so on... I write "seems to me" because I did not go as far as to make comparisons, but anyway this 2nd edition seems to me largely superior to the previous one!

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Signal boosting the lack of access to playbooks and game aids without paying for the whole game.

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They're actually both available for free now! Look under the "Download demo" tab for the playbooks, along with the basic move aid :D

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Hello! I purchased a physical copy of your book at my LGS, and it says that downloadable files for the moves lists and other resources could be found here for free. However, they're behind a $15 paywall. Is there any way we can get those resources without having to pay for the game again?

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oops, thanks for pointing that out! I’ll get that fixed this week

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Awesome, thanks for the reply! I can't wait to play. :)

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just fixed it, the playbooks and move lists are setup as "demos" so they can be downloaded freely without access to the rest of the stuff!


that said (since other people may see this in the future) if you buy the book somewhere and they don't have a program to distribute digital files, please email me at axv at worldchampgame.co and I'll give you a download key to access the digital version!

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World Champ Game Co is RIGHT. Once again hitting us with an absolutely fantastic game, the second edition of one of my favorite indie RPGs, and a brilliant homage to one of the most charming shows out there. Babes 2e does it all and does it well, so check it out!