I *adore* this, wow! Just one small mechanical question: does every PC start with a Software? It's not explicitly said anywhere.
A downloadable game
is a tabletop roleplaying game of demons, metalheads, and weirdos surviving and thriving in an isolated city of warped technology in an alternate timeline featuring tons of analog ink illustrations, intuitive dice mechanics for fans of Mothership or Blades in the Dark, fascinatingly weird worldbuilding, and much more.
Pickup the hardcover tome edition, software application card packs, expansion zines, and more at worldchamp.io/store.
Cybermetal 2012 runs on a quick and efficient d100/2d10 system that feels intuitive for any experienced roleplayer but is easy to learn for newcomers too.
- When a character wants to do something difficult, awesome, or particularly interesting, they roll d100 hoping to get equal to or under a given Skill Threshold to determine success/failure.
- The player chooses one of their d10 and assigns it as the amount of damage they give/battery charge they lose with their chosen action.
- The remaining d10 determines the Fallout, or how things get better or worse for the gang from there.
Items, social standing, faction interactions, assistance, and more can affect these variables, allowing players the opportunity to get clever and skew things in their favor while still allowing casual players compelling options with dynamic results.
Different Hardware (physical body), Operating Systems (role/class), and swappable Software (momentary specialty or sub-class) give players varied abilities that bend these basic rules, as well as offering specialized gear, unique contacts, social responsibilities, and more, making every character decision an interesting one with tons of story potential attached.
Check out this video by Spencer Campbell/Gila RPGs to learn more:
purchasing this digital suite includes:
- Cybermetal 2012 rulebook, 144 pages of fully illustrated rules, adventure hooks, illustrations, and much more for thrilling roleplaying in Pentagram City.
- Software, the modular character skills that can be swapped at computer terminals across the city, in both print & fold sheets for physical life play and card images for virtual tabletops
- Printables: Character sheets, gang sheets, and ledger sheets to print at home or form fillable for digital play
- access to any future updates to the core mechanics or free adventures
for even more Cybermetal 2012, check out the free demo prequel Y2K and the first expansion zine DLC with four more hardware options (angels, corvids, echoes, and vampires) with playable adventures for each one
In order to download this game you must purchase it at or above the minimum price of $18 USD. You will get access to the following files:
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thank you! The expectation is yes, if you want a software you have one, since we as players are dropping into these characters lives in-media-res, they probably have one installed already but it isn’t mandatory. It’s left as an implication instead of a setup rule so you can decide per character how they interact with software in their everyday lives.
A super fun game on its own and also one of the most inspiring examples of game design for other designers. Lots of great design tech (fallout, for instance) to pull out of the game and put into your own. Definitely one of my biggest influences.
A feast for the eyes. It's like getting punched in the cerebellum by a blood-soaked metalhead wrapped in billboard vinyl. Another searing "Vass dram" of art and rules.
The color here is fantastic and unexpected. In another designer's hands, this book would have been black with pops of neon. Instead, you get rich colors and shades found in modern DTC brands. Perfect for subversion.
⭐⭐⭐⭐.5/5 (But 5/5 on the built-in rating system. Take that Itch.)
CyberMetal 2012 is on GoodReads.. you're kind of inconsistent on whether it's Cybermetal 2012 or CyberMetal 2012 (with capital M), but I went with CyberMetal 2012, because it is both more cyberpunk and more metal.. \m/ \m/
Hi! I don’t know if it’s the right place to ask, but I’ve noticed the text about drugs (p.54) mentions rolling 4d10 to create drugs. It looks like the table is missing a column for mediums.
Any chance we get an errata?
you're right! medium went missing somehow between writing and print.
Here is the d10 method of using a drug:
I purchased the physical book of Cybermetal 2012 and the DLC zine. I tried to forward my receipt but the email gets bounced back to me. Is there a way to get the PDF? Am I using the wrong email? The email I used was firstname.lastname@example.org and email@example.com
it’s just .co not .com! And the first address looks like a spelling error with world. That should fix it!
I grabbed the physical from your webstore, does it come with a pdf?
yes, just forward your receipt to axv at worldchampgame dot co and I’ll send you a download key
I enjoyed your chat on Building the Game. Good luck on your game!
Nice; unless you're color blind making the book impossible to read.
I posted it below but I’m still working on getting an RTF file published so it will be easier for everyone to read, hopefully within the next two weeks as I juggle shipping physical rewards to backers
Hi Adam, running my first game of Cybermetal 2012 next week, any chance the more easy to read RTF is ready soon? Thanks for an awesome game!
unfortunately I let this slip my mind as I’ve been on tour for the last 7 weeks! I’m going to work on that when I get home but probably won’t be ready for your first play session. Hopefully will have that uploaded before December, thanks for the reminder!
I cannot wait to get some hands-on time with this game. It's bristling with attitude and style, and just full of energy. Let's GOOOOOO
let me know how your adventures go! If your gang needs a sleepy stoner who never gets off the couch, let me know and you can use my current PC
This game rocks. Here's me gushing about it for 5 minutes, in case you somehow haven't been convinced to buy it already.
RTF text-only version of the rules and hyperlinked rulebook PDF are coming soon!